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Internet Message Format  |  1996-01-16  |  2KB

  1. Received: from relay2.UU.NET (relay2.UU.NET [192.48.96.7]) by keeper.albany.net (8.7.1/8.7.1) with ESMTP id WAA07217 for <dwarner@albany.net>; Mon, 11 Dec 1995 22:19:22 -0500 (EST)
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  5.     id AA05012; Mon, 11 Dec 1995 21:51:49 -0500
  6. Date: Mon, 11 Dec 1995 21:51:49 -0500
  7. Errors-To: dwarner@albany.net
  8. Message-Id: <30CCEDC5.433A@limestone.kosone.com>
  9. Errors-To: dwarner@albany.net
  10. Reply-To: lightwave@garcia.com
  11. Originator: lightwave@garcia.com
  12. Sender: lightwave@garcia.com
  13. Precedence: bulk
  14. From: Scott McCabe <scottm@limestone.kosone.com>
  15. To: Multiple recipients of list <lightwave@garcia.com>
  16. Subject: Re: OFFTOPIC : Gamer Demo Reels
  17. X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
  18. Status: RO
  19. X-Status: 
  20.  
  21. Glyn Williams wrote:
  22.  
  23. > What would impress us?
  24. > 1) A simple character animation (wireframe, blockman) but with 
  25. >natural looking movements.
  26.  
  27. Hmm, Got tons of those hehehe(skeletons,blockpeople) ;) but I 
  28. thought this would be something that would turn a lot of people 
  29. off...but after all, everyone looks for different things it would 
  30. appear. :) 
  31.  
  32. >2) Anything which was stunningly real-looking (attention to 
  33. >lighting,modelling, mapping, detail)
  34.  
  35. this brings up another question, I also would like to include some
  36. still shots..would it be best if I included them in the reel or do
  37. people like to keep them separate?
  38.  
  39.  
  40. Thanks!
  41. --Scott
  42.  
  43.  
  44. .-._.-._.-._.-._.-._.-._.-._.-._.-..-._.-._.-._.-._.-._.-._.-._.-._
  45.  
  46. Scott McCabe
  47. Email : scottm@limestone.kosone.com
  48.         scott.mccabe@lexical.crp.kingston.on.ca
  49.  
  50. URL : http://www.kosone.com/people/scottm/welcome.html
  51.  
  52. .-._.-._.-._.-._.-._.-._.-._.-._.-..-._.-._.-._.-._.-._.-._.-._.-._